Small games, sharp bite.

A one-person game studio in Ukraine. Mobile games you can finish on a bus ride.

What we make

Classic logic games, grown up.

Small, sharp mobile games you can finish on a bus ride: minesweeper, nonograms and sudoku-likes with teeth, cosy sims, idle games. Every one of them plays by the rules of the house.

1

No energy timers

Play as long as you like. The only thing that runs out is the floor.

2

No fake difficulty

Hard because the puzzle is hard, not because the answer was hidden. Guessing is allowed. It just costs health.

3

Every level checked by a solver

No deadly coin flips. A floor is proven solvable before you ever see it.

5

Offline

Plays on the metro, on a plane, in the burrow. No connection needed, ever.

9

No account

Install, play. Your progress lives on your phone, not on a server. We don’t have one.

0
worlds
0
floors
0
monsters
9
energy timers

The catalogue

One game out. More in the burrow.

Monstrosweeper

Minesweeper where the mines are monsters.

Android firstiOS laterPlayable in the browserOfflineNo account
Monstrosweeper board: glowing numbers around closed tiles, HP and level on top World 2, Catacombs: the rule of this world Dungeon map with worlds, floors and stars Companion picker
1

Every number is a sum of monster power.

Minesweeper grew up. The mines are monsters now, and you have HP. Every number on the floor is the total power of the monsters hiding next to it.

3

Fight what you can afford.

Tap a monster to fight it: if your HP is at least its power, you win, lose that much HP and gain that much XP. Level up and you heal to full. Guessing is allowed. It just costs health.

7

5 worlds, 20 floors, 11 monsters.

A world is one run: HP and level carry from floor to floor, death sends you back to its first floor. Every world has its own placement rule: skeletons walk in pairs, fiends keep to the walls. Use it, it is real information.

14

Stars, talents, companions, a daily dungeon.

Three stars per floor: slay the keeper, take no deaths, clear everything. Stars buy talents, companions unlock as you collect them. A daily dungeon, the same for everyone, with a streak. Floors take 2–3 minutes.

In the burrow

Next from Amurko

2026

Fishing

Working title. A cosy fishing sim: a quiet lake, real-feeling tackle, nothing that nags you to come back.

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2026

Classic logic, remade

More of the puzzles you already know, grown up: nonograms, sudoku-likes and friends, each with a bite of its own.

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The studio

One person, a burrow, a lot of tiles.

Amurko is a one-person game studio in Ukraine, founded in 2026. Say it ah-MUR-ko.

The games are small on purpose. Each one takes something you already know how to play, keeps the part that is fun and throws out the part that was only there to waste your time. Rules of the house: no energy timers, no fake difficulty, every level checked by a solver, works offline, no account.

Press, partnerships or just a bug: support@amurko.com. The press kit has the logo, icon, feature art and screenshots.

Studio
Amurko
Founded
2026
Where
Ukraine
Team
One developer
Platforms
Android first, iOS later, browser
Contact
support@amurko.com
Press
Press kit